A Visitor's Guide to Nokt: Special Equipment: Seals
Seals are divinely-consecrated magic items, granted to champions of/for a particular church/god as boons. They aid characters by granting them a divine bonus as follows, depending on the type of seal and the god associated with it. Seals are usually named by the god associated with them, such as "Seal of Pelor."
Seals do not take up a magic item "slot;" they are, instead, affixed to a character's armor. A character who does not wear armor cannot benefit from a Seal; they MUST be affixed to armor (may be any type of armor!) to function. Since Seals are never found as random magic items, but rather are gifts from a specific church, they only work when affixed by a proper representative of the granting church/deity. Seals can only be removed by casting Dispel Magic on them. This does not dispel the power of the seal; instead, it is surpressed for 1d4 rounds and the seal drops from the armor it is affixed to. A character can wear up to 1/4 his level in seals , plus one (ex: a character level 1-4 can wear 2 seals, level 5-8 3 seals, etc).
If you are using it in your game, feel free to require the "True Believer" feat in order to use Seals of a particular deity.
The types of seals are as follows:
New Seals are, of course, possible.